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Wim Wenders on his 3D homage to Pina Bausch
By Martin Blaney | May 26, 2011
This year’s Berlinale presented the world premiere of Wim Wenders’ new film Pina in an Out-of-Competition screening. KINO – German Film spoke with the director about making Pina.
What were the greatest challenges for you working in 3D?
Wim Wenders: The thing was: nobody could really tell me much about it. The few people who worked with the medium had worked under rather different conditions. I had the 3D pioneer in Europe at my side, Alain Derobe, but he had also never done a feature film in 3D before. But he also knew a lot about the physiological aspect of 3D which was utterly important. The challenge was to find a different approach to 3D. Instead of that “blockbuster attraction” feeling, Alain and I wanted to create a very natural style, a total ease of looking at things, so that the film could be elegant and fluid and you would forget after a while that it was in 3D. We learned not to move the camera too fast and to have almost no more lens changes. There was a certain learning process involved, a bit like “Jugend forscht“. Apart from Alain’s technical know-how, there was no experience to build on. The biggest problem was stroboscoping. Our dancers would often move quickly, and that is difficult in 3D. Every little flaw in shooting on film is magnified, even quadrupled in 3D.
What is it about the Pina Bausch’s Tanztheater that particularly lent itself to 3D?
WW: The key element of dancers is space. With each step, each gesture they conquer space. A flat screen does never do it justice. And especially for Pina’s playful, tender, “human” kind of dance, without access to “space itself” you are not in the same room, not in the dancers’ realm. Dance and 3D, that is a marriage made in heaven.
Can you see continuing with 3D for future projects?
WW: It could be hard to go “back to normal” now. I must say I am bit addicted to 3D. I have made another two short films in the format. It might be interesting to see what happened to the flat image and my perception of it, if I go back. But right now I would rather go on in 3D because I have the feeling that I’ve only just scratched the surface of what is possible, and have not even looked into storytelling.
Wim Wenders spoke with Martin Blaney
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